Gaming Media and Social Effects Series

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Book 1
Book 1

Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games... MoreTrends and Applications of Serious Gaming and Social Media

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Book 2
Book 2

Simulations, Serious Games and Their Applications

This book presents the state of the art technology in Serious Games which is driven extensive by applications and resear... MoreSimulations, Serious Games and Their Applications

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Book 3
Book 3

Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this boo... MoreSimulation and Serious Games for Education

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