These handy pocket books will ensure you are never again stuck for activity ideas that will help make both teaching and learning fun! Carefully selected, each collection of the "50 Best Games" is themed and addresses a specific area of development. All the games are easy to implement with the minimum of preparation and can be adapted to the needs of your particular group. Use them as warm-ups, ice breakers, time fillers or to address a specific need. Suitable for groups of all sizes and can be used with all ages from young children to adolescents. Whether at home or at school concentration and thinking skills are in demand. This selection of thinking games and brain training exercise will help attention spans, retention of information and alertness in class.
Kids will love this hilarious fairy tale adventure packed with clever twists, familiar characters and page-turning fun.
The second book in a fabulous new magical, middle-grade series filled with adventure, wonder and wildness,
This is Book 3 in the 50 Best Group Games Series. See all 50 Best Group Games books here.
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