Clair's world has been destroyed - again. The only remaining hope of saving her friends is for her and Q to enter the Yard, a digital world of Ant Wallace's creation. The rules there are the same as those of the real world: water is real; fire is real; death is real. It all looks exactly the same as the world she used to know. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen.Getting inside is the easy part. Once there, Clair has to earn the trust of her friends, including the girl who started it all - her best friend, Libby. But they don't know what's happened to the real world, and the other Clair is headstrong, impulsive, suspicious - just like Clair herself used to be. And that makes her dangerous.As Clair struggles to find Jesse and make peace with herself, a surprising new ally emerges from the ashes of the world. Together they fight their way through the digital and political minefield in the hope of saving the world once and for all. This time Clair has to get it right or lose everything.Praise for Twinmaker: Fall: 'The final act is packed with surprises that make perfect sense in retrospect. A philosophical marathon.'
Kirkus.
Kids will love this hilarious fairy tale adventure packed with clever twists, familiar characters and page-turning fun.
The second book in a fabulous new magical, middle-grade series filled with adventure, wonder and wildness,
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Sean Williams is a number one New York Times best-selling and award-winning author who has written for adults, teens and younger children, and is well-respected as a sci fi / fantasy author. He has also collaborated with Garth Nix and written for the Star Wars universe.
As a native and resident of South Australia, Sean has often dreamed of stepping into